Post by Zekai Kurakari on Dec 15, 2009 19:35:15 GMT -5
Based of one of the greatest duels in the anime (in my opinion) as Joey and Valon fought literally hand-to-hand at some points, a first in dueling history.
Forlorn Cyberdark Head
DARK
****
Machine/Armor
0/500
During your Draw Phase, you can add 1 Armor monster from your Deck to your hand instead of conducting a normal draw. If this card is in the Graveyard, you can Special Summon it in Attack Position during your Standby Phase. This card cannot attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters and 1 of them is selected as an attack target, you can change the target to any other Armor monster you control.)
Metal Scale Armor
DARK
****
Machine/Armor
0/1000
This card gains 500 DEF for each Armor monster that you control. If you receive any damage during your turn, you can reduce the damage to 0. If you use this effect, destroy this card during the End Phase. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cataclysm Claw
Dark
***
Machine/Armor
1000/0
This effect can only be activated while you control 2 or more monsters. When this monster is destroyed by battle and sent to the Graveyard, destroy all monsters on the field. After that, inflict damage to each player equal to the total combined ATK of their respective monsters that were destroyed by this effect. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Arm Shield
Dark
***
Machine/Armor
0/500
During either player's turn, by Tributing this monster, you take no damage this turn. This card cannot be destroyed in battle as long as another "Armor" monster is face-up in your side of the field, except "Cyberdark Arm Shield." (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)
Cursed Claw
Dark
***
Machine/Armor
0/0
If this card battles an opponent's monster, that monster loses 1000 ATK and DEF at the end of the Damage Step. You take no Battle Damage from battles involving this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Hand Cannon
Dark
***
Machine/Armor
1000/0
This card cannot be Summoned if you do not control at least 2 Armor monsters. If this card battles with your opponent's monster, you can return the opponent's monster to their hand before the Damage Step. Your Battle Phase immediately ends if this effect is used. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Shadow Cyberdark Claw
Dark
***
Machine/Armor
0/0
This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, destroy the monster that was attacked by this card and inflict Damage equal to half the total ATK of all "Armor" monsters on your side of the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)
Cyberdark Shadow Armor
Dark
****
Machine/Armor
1000/0
This card cannot be Summoned if you do not control at least 1 Armor monster. This card cannot declare an attack. Once per turn, you can negate one attack and may also switch the attacking monster into defense. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is selected as an attack target, you can change the target to another "Armor monster" you control.)
Piercing Cyberdark Claw
Dark
***
Machine/Armor
500/1000
During either player's turn, you can select and destroy 1 monster your opponent controls and this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Wings
Dark
***
Machine/Armor
1000/0
Armor monsters you control can attack your opponent directly. If an Armor monster attacks your opponent directly with this effect, your Battle Phase immediately ends. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Barrier
Dark
***
Machine/Armor
1000/0
While this card is face-up on the field, negate the effect of any card (except Spell cards) that targets or destroys (a) "Armor" monster(s) on the field. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your side of the field, and one of them is declared as an attack target, you can change the target to any other Armor monster you control.)
Cyberdark Pact
Normal Spell
You can only activate this card if "Forlorn Cyberdark Head" is face-up on your side of the field. Special Summon up to four level 4 or lower "Armor" monsters from your deck to your side of the field. Once all monsters summoned by this effect are destroyed, take 2000 Damage.
Dark Pheonix Gravitation
Normal Spell
Activate only when you control a face-up "Forlorn Cyberdark Head". Special Summon four "Armor" monsters from your Graveyard. All monsters that were Special Summoned by this effect are destroyed at the end of the turn.
Cyberdark Armor Factory
Continuous Spell
Once per turn, you may show your opponent one "Armor" monster in your hand and add it to your deck in order to add one "Armor" monster from your deck to your hand. Your deck is shuffled afterwards.
Battlefield
Field Spell
As long as this card remains face-up in the field all "Armor" monsters gain 500 ATK/DEF and may be Set/Summoned in the Spell/Trap Zones.
Forlorn Illusion
Quick-Play Spell
For the remainder of the turn 1 face-up "Armor" monster you control is treated as 1 "Armor" monster in your Graveyard.
Magnet Armor
Normal Trap
Special Summon 1 "Armor" monster from your Graveyard.
Cyberdark End Armor
DARK
**********
Machine/Fusion/Armor
"Forlorn Cyberdark Head"+ 4 "Armor" Monsters
0/0
This card gains ATK/DEF equal to the combined total of the original ATK/DEF of the monsters used to summon this card (max:3500) and the abilities of the 4 "Armor" monsters. During your End Phase, destroy all other monsters on your side of the field.Once per turn, by tributing 1 "Armor" monster you may destroy 1 card on your opponent's side of the field.
*All Armor monster are not considered to be "normal" or "effect" effect monsters but "Armor" monsters"
Finished, please let me know if there's anything I can do to make a card more acceptable through PMs James/Matt/Shizuma.
Forlorn Cyberdark Head
DARK
****
Machine/Armor
0/500
During your Draw Phase, you can add 1 Armor monster from your Deck to your hand instead of conducting a normal draw. If this card is in the Graveyard, you can Special Summon it in Attack Position during your Standby Phase. This card cannot attack. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters and 1 of them is selected as an attack target, you can change the target to any other Armor monster you control.)
Metal Scale Armor
DARK
****
Machine/Armor
0/1000
This card gains 500 DEF for each Armor monster that you control. If you receive any damage during your turn, you can reduce the damage to 0. If you use this effect, destroy this card during the End Phase. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cataclysm Claw
Dark
***
Machine/Armor
1000/0
This effect can only be activated while you control 2 or more monsters. When this monster is destroyed by battle and sent to the Graveyard, destroy all monsters on the field. After that, inflict damage to each player equal to the total combined ATK of their respective monsters that were destroyed by this effect. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Arm Shield
Dark
***
Machine/Armor
0/500
During either player's turn, by Tributing this monster, you take no damage this turn. This card cannot be destroyed in battle as long as another "Armor" monster is face-up in your side of the field, except "Cyberdark Arm Shield." (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)
Cursed Claw
Dark
***
Machine/Armor
0/0
If this card battles an opponent's monster, that monster loses 1000 ATK and DEF at the end of the Damage Step. You take no Battle Damage from battles involving this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Hand Cannon
Dark
***
Machine/Armor
1000/0
This card cannot be Summoned if you do not control at least 2 Armor monsters. If this card battles with your opponent's monster, you can return the opponent's monster to their hand before the Damage Step. Your Battle Phase immediately ends if this effect is used. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Shadow Cyberdark Claw
Dark
***
Machine/Armor
0/0
This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, destroy the monster that was attacked by this card and inflict Damage equal to half the total ATK of all "Armor" monsters on your side of the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters, and 1 of them is declared as an attack target, you can change the target to another Armor Monster you control.)
Cyberdark Shadow Armor
Dark
****
Machine/Armor
1000/0
This card cannot be Summoned if you do not control at least 1 Armor monster. This card cannot declare an attack. Once per turn, you can negate one attack and may also switch the attacking monster into defense. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is selected as an attack target, you can change the target to another "Armor monster" you control.)
Piercing Cyberdark Claw
Dark
***
Machine/Armor
500/1000
During either player's turn, you can select and destroy 1 monster your opponent controls and this card. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Wings
Dark
***
Machine/Armor
1000/0
Armor monsters you control can attack your opponent directly. If an Armor monster attacks your opponent directly with this effect, your Battle Phase immediately ends. (Only 1 Armor monster can attack per turn. If you control 2 or more Armor monsters, and 1 of them is declared as an attack target, you can change the target to another Armor monster you control.)
Cyberdark Barrier
Dark
***
Machine/Armor
1000/0
While this card is face-up on the field, negate the effect of any card (except Spell cards) that targets or destroys (a) "Armor" monster(s) on the field. (Only one Armor monster can attack per turn. If there are 2 or more Armor monsters on your side of the field, and one of them is declared as an attack target, you can change the target to any other Armor monster you control.)
Cyberdark Pact
Normal Spell
You can only activate this card if "Forlorn Cyberdark Head" is face-up on your side of the field. Special Summon up to four level 4 or lower "Armor" monsters from your deck to your side of the field. Once all monsters summoned by this effect are destroyed, take 2000 Damage.
Dark Pheonix Gravitation
Normal Spell
Activate only when you control a face-up "Forlorn Cyberdark Head". Special Summon four "Armor" monsters from your Graveyard. All monsters that were Special Summoned by this effect are destroyed at the end of the turn.
Cyberdark Armor Factory
Continuous Spell
Once per turn, you may show your opponent one "Armor" monster in your hand and add it to your deck in order to add one "Armor" monster from your deck to your hand. Your deck is shuffled afterwards.
Battlefield
Field Spell
As long as this card remains face-up in the field all "Armor" monsters gain 500 ATK/DEF and may be Set/Summoned in the Spell/Trap Zones.
Forlorn Illusion
Quick-Play Spell
For the remainder of the turn 1 face-up "Armor" monster you control is treated as 1 "Armor" monster in your Graveyard.
Magnet Armor
Normal Trap
Special Summon 1 "Armor" monster from your Graveyard.
Cyberdark End Armor
DARK
**********
Machine/Fusion/Armor
"Forlorn Cyberdark Head"+ 4 "Armor" Monsters
0/0
This card gains ATK/DEF equal to the combined total of the original ATK/DEF of the monsters used to summon this card (max:3500) and the abilities of the 4 "Armor" monsters. During your End Phase, destroy all other monsters on your side of the field.Once per turn, by tributing 1 "Armor" monster you may destroy 1 card on your opponent's side of the field.
*All Armor monster are not considered to be "normal" or "effect" effect monsters but "Armor" monsters"
Finished, please let me know if there's anything I can do to make a card more acceptable through PMs James/Matt/Shizuma.