Post by Blane Ashford on Nov 20, 2009 15:54:18 GMT -5
Emperors of Evil
The forces of darkness have marched onto the battlefield in previous sets, but now their rulers are revialed! The wicked royalty finally show themselves in this exciting new set! The Dark Master, ruler of the archfiends, Hina, the queen of Dark World and the lord of the undead, the Raven King, finally see print as brand new god cards! Along with these monarchs of evil come new support for the Dark World and Archfiends, a new sup-archtype of archfiends focused around special summons known as the "Archfiend dragons" Also ancient evil also sees a comeback in the first printing of Yami Bakura's famed undead lock cards! The regine of the wicked has begun!
Dark Master- Archfiend Emperor
Divine(though the symbol is set against the background of the dark attribute rather then the light one.)
Lv: 12
Divine-Beast/Effect
This card cannot be normal summoned or set. This card can only be special summoned by tributing three "archfiend" monsters you control. You may play a card from your hand. If you do, treate that card as a copy of the equip spell card " Falling Down." The life point of cost of all spell cards you control named "Falling down" do not need to be payed as long as this card remains face up on the field. Spell cards named "Falling Down" do not take up spell/trap card spaces as long as this card remains face up on the field. When this card is destroyed, destroy all spell cards on the field named "Falling Down" that you own.
Atk/4000 Def/4000
Hina- Queen of Dark World
Divine(Though the symbol is set against the background of the dark attribute rather then the light one)
Lv: 12
Divine-Beast/Effect
This monster cannot be normal summoned or set, This card can only be special summoned by tributing three "Dark World" monsters you control. Once per turn you may remove a "dark world" monster in your graveyard from the game to replace one card on the field with a "doll token." If the card chosen was a monster, the "doll token" is a dark attribute, fiend monster with 0 atk, 0 def that cannot be tributed and cannot attack. If it was a spell or trap card, treat the doll token as a set spell and trap that has the following effect. "You cannot activate this card if it is set.
atk/4000 def/4000
Raven King- Master of Undead
Divine(Though the symbol is set against the background of the dark attribute rather then the light one.)
Lv: 12
Divine Beast/Effect.
This monster cannot be normal summoned or set. This card can only be special summoned by tributing three face up zombie monsters you control. As long as this card remains face up on the field, at the begining of each of your standby phases you may chose a monster card in any player's graveyard and special summon it to your side of the field reguardless of summoning requirements. It's attribute becomes "dark" and it gains the zombie type in addition to it's other types. If it gose back to the graveyard it keeps both the dark attribute and zombie type. You can only control one monster in this manner at a time. As long as this monster remains face up on the field, you may play cards in your graveyard as though they where in your hand. When you play a card in this manner, it is removed from the game instead of sent to the graveyard.
atk/4000 def/4000
Archfiend Dragon- Asmodemus
Dark
Lv 6
Dragon/Effect
If you control another face up "archfiend" monster you can normal summon this monster without a tribute. When this card is normal summoned, remove from play one face up card. If this card was normal summoned without a tribute, you lose 500 life points unless there is a face up "pandemonium" in play. You cannot remove a card from the game with this monster's effect if there is no face up "pandemonium" on the field.
atk/2200 dek/1200
Archfiend Dragon- Mephostophiles
Dark
Lv 5
Dragon/Effect
If your opponent controls a monster(s) and you control no monsters, you may normal summon this card without a tribute. When this card is normal summoned, you may return up to 2 cards on the field to your hand. If you do, return 1 card on the field to it's owner's hand for each card returned. If this card is normal summoned without a tribute, you lose 500 life points unless there is a face up "pandemonium" on the field. If there is no face up "pandemonium" on the field, you cannot return any cards to your hand for this monster's effect
atk/2000 def/1200
Archfiend Dragon- Baal
Dark
Lv 3
Dragon/Effect/Tuner
If you control another "Archfiend" monster other then "Archfiend Dragon-Baal" you can special summon this monster from your hand. If this card is special summoned in this way, you lose 200 life points unless there is a face up "pandemonium" in play. When this card comes into play, each player discards a card. You cannot discard cards through this effect if there is no face up "pandemonium" on the field.
atk/1000 def/600
Archfiend Dragon- Abbadon
Dark
Lv 4
Dragon/Effect
If you control another "Archfiend" monster other then "Archfiend Dragon Abbadon" you can special summon this monster from your hand. If this card is special summoned in this way, you lose 300 life points unless there is a face up "pandemonium" in play. When this monster deals battle dammage to an opponent, they discard a card. You cannot make your opponent discard cards through this effect if there is no face up "pandemonium."
atk/1800 def/800
Archfiend Dragon- Mamon
Dark
Lv 2
Dragon/Effect/Tuner
This card cannot be special summoned. When this card is normal summoned, you can special summon 1 level 4 or lower "Archfiend" monster from your graveyard in face up attack mode.
atk/1000 dek/200
Archfiend Dragon- Belphermer
Dark
Lv 4
Dragon/Effect/Tuner
When this card destroys an opponent's monster as a result of battle and send it to the graveyard, you can special summon one "Archfiend" monster with 1500 atk or less from your deck. all it's effects except for life point payments are negated. You cannot special summon monsters with this effecr if there is no face up "pandemonium" on the field.
atk/1800 def/1200
Archfiend Dragon- Lucifer
Dark
Lv 8
Dragon/Synchro/Effect
"One "Archfiend" Tuner Monster + 1 or more non-tuner "Archfiend" monsters
When this card deals battle dammage to an opponent, they revial their hand. Chose a card from it. Remove that card from the game. You may discard a card and chose one card of the same type as the card discarded that was removed from the game by this monster's effect. If you do, you may play that card during the duel. It's effect is not modified by this effect in any way.(So if you had removed a judgement dragon and chose that monster with this card's effect, you could not summon it unless it's special summoning requirements where met.) Cards removed from the game by this monster's effect can only be targted by it's own effect.(So cards like return from the different dimension and D.D.R. cannot bring these cards back into the game.) When this card is destroyed, the cards removed from the game by it's effect are shuffled back into their owner's deck unless they have already been played by this card's owner during the duel.
atk/2800 def/1800
Archfiend Dragon- Lilith
Dark
Lv 6
Dragon/Synchro/Effect
"One "Archfiend" tuner monster" + 1 or more non-tuner "Archfiend" monsters
Once per turn, you may discard an "archfiend" monster in your hand to take control of a monster with the same level as the monster you discarded. When this card is destroyed, return control of all monsters to their original owners.
atk/2400 def/1200
Faustian Bargen
Spell(Normal)
Draw 2 cards. .Then discard a monster in your hand with "archfiend" in it's name. If you have no monsters in your hand with "archfiend" in their name to discard, send all cards in your hand to the graveyard.
Portal to Pandemonium
Spell (Continous)
When a "Archfiend Dragon" monster is Normal Summoned to your side of the Field, you can add 1 "Archfiend Dragon" monster that has less attack then that monster from your deck to your hand. If pandemonium is face up on the field, you may add one "Archfiend" monster with less attack then that monster from your deck to your hand instead.
Return from Hell
Spell(Normal)
Select one "Archfiend" monster and your graveyard and take dammage equal to it's attack. Return that monster to your hand.
Archfiend's edict
Trap (Normal)
Only activate this card while you control three face up "Archfiend" monsters. Destroy all spell and trap cards your opponent controls. If there is no face up "pandemonium" You lose 200 life points for each card destroyed.
Bluu, Tune Master of Dark World
Dark
Lv: 1
Fiend/Tuner/Effect
When this card is discarded from your hand, special summon it to the field in face up attack mode.
atk/100 def/500
Colorless- Great Leige of Dark World
Dark
Lv: 8
Fiend/Synchro/Effect
"Bluu, Tune Master of Dark World" + 1 or more non-tuner, Dark World Monster
You skip your draw step. At the start of your standby phase, you draw 2 cards. Then your opponent chosese a card at random from your hand. If it is a Dark World monster, treat it as if it was discarded by an opponent's card effect.
atk/2800 dek/2400
Char-Truze, Dragon of Dark World
Dark
Lv 7
Dragon/Synchro/Effect
"Bluu, Tune Master of Dark World" *1 or more non-tuner Dark World Monster
You may discard a card from your hand. If you do, Draw 1 card. This effect dose not count as a cost and can only be used Once per turn.
atk/2500 Def/2100
Marie-Goldd- Witch of Dark World
Dark
Lv: 3
Fiend/Effect
As long as this monster remains face up on the field, every time you discard card(s), your opponent must discard the same number of card(s).
atk/1200 dek/1000
Celri- Monk of Dark World
Dark
Lv 1
Fiend/Effect
f this card is discarded to the Graveyard by a card effect, Special Summon this card in Defense Position on your opponent's side of the field. If this card is successfully Special Summoned by this card's effect, the controller of this card randomly discards 1 card from their opponent's hand.
atk/100 def/300
Cobal, Excavator of Dark World
Dark
Lv 2
Fiend/Effect
During the End Phase of a turn you received Battle Damage from your opponent, you can Special Summon this card from your hand. If this card successfully attacks your opponent's Life Points directly, you can Tribute this card during Main Phase 2 to add 1 "Dark World" card from your Deck to your hand.
atk/300 def/500
Dark World Corridor
Spell (Normal)
Add 1 "Dark World" monster from your Deck to your hand. Then, discard 1 card.
Plauge Infested Zombie
Dark
Lv 3
Zombie/Effect
This card's name is treated as "Plaguespreader Zombie" for the synchro summon of zombie type synchro monsters.
atk/1300 def/500
Necro Mannequin
Dark
Lv 3
Zombie
" A Mannequin possessed by a wicked spirit. while weak alone, it's strength lies in it's connection to the black magic of necromancy."
atk/500 def/500
Necro Soldier
Dark
Lv 4
Zombie/Effect
If you control this face up card during your opponent's standby phase, you may special summon 1 "Necro Solder" from your hand or deck.
atk/0 def/0
Necro Pot
Dark
lv 3
Zombie/Effect
If this card is destroted as a result of battle, your opponent must send 1 card from the top of their deck to the graveyard for every multiple of 300 life points the controller of this card lost in battle dammage.
atk/1100 def/800
Necro Wall
Dark
Lv 1
Zombie/Effect
Once per turn, you may special summon as many "Necro Wall Tokens"(Dark/Zombie-type/lv1/atk0/def0) as there are zombie type monsters on the field.
atk/0 def/0
Disgraced Mage
Dark
Lv 4
Zombie/Effect
When this card destroys a monster by battle, the destroyed monster goes back to it's owner's Deck. (Damage calculation is applied normally.) When this card is destroyed by battle, you may return all the cards in your hand back to your Deck to make the Battle Damage 0.
atk/1700 def/1400
Counterballance
Spell (Continous)
During each player's End Phase, count the number of monsters on the field. That player must send that number of cards from the top of his Deck to the Graveyard.
Cursed Twin Dolls
Spell (Continous)
Your opponent selects and receives 1 of the following effects. The controller of this card automatically receives the other effect ● During the End Phase, gain 200 Life Points for every card sent to your Graveyard this turn. ● Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target, cannot activate effects, cannot be used to pay a cost and does not occupy a Monster Card Zone. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play.
Spirit Sword of Sealing
Spell (Normal)
After activation, this card remains face-up on the field. Select 1 monster on the field and remove it from play. The removed monster cannot be Special Summoned by the effect(s) of Spell, Trap or Effect Monsters other than the effect of this card, nor can the owner of the removed monster activate any effect(s) of that card. This card cannot be destroyed by the effects of Spell, Trap, or Effect Monsters. When another monster belonging to the owner of the removed monster is destroyed and sent to the Graveyard, the removed monster is Special Summoned to its owner's side of the field, then destroy this card.
Negate Defense
Spell (Normal)
Change 1 Defense Position monster your opponent controls to face-up Attack Position. That monster's battle position cannot be changed, except with a card effect.
Narrow Corridor
Trap (Continous)
Your opponent can only attack with up to 2 monsters during his/her Battle Phases.
Duke of Demise
Dark
Lv 6
Fiend/Fusion/Effect
"Headless Knight" + "The Earl of Demise"
This card cannot be destroyed by battle. (Damage calculation is applied normally.) Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Diabound Kernel
Dark
Lv 5
Fiend/Effect
Once per turn during your Battle Phase, you can equip this card to a face-up monster your opponent controls as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Decrease the ATK of the equipped monster by the original ATK of this card. If the monster that this card is equipped to is destroyed as a result of battle, Special Summon this card in face-up Attack Position.
Atk/1800 def/1200
Greif Tablet
Spell (Equip)
The equipped monster cannot attack or change its battle position (except by a card effect), and has any effect{s} negated. If this card is destroyed and sent to the Graveyard, inflict 500 damage to the controller of the equipped monster.
Spirit Illusion
Spell (Equip)'
Special Summon 1 "Doppelganger Token" with the same ATK, DEF, Level, Attribute, and Type as the equipped monster. "Doppelganger Token" also acquires the same effects as the equipped monster. If this card or the equipped monster leave the field, destroy "Doppelganger Token".
Spirit Sheild
Trap (Continous)
When your opponent declares an attack, remove from play 1 Fiend or Zombie-Type monster in your Graveyard to negate that attack and end the Battle Phase. If there are no Fiend or Zombie-Type monsters in your Graveyard, destroy this card.
Mirror Tablet
Trap (Normal)
Activate only during a turn your opponent destroyed a monster you control by battle, and identify the destroying monster. Target monster you control gains ATK equal to half the original ATK of the destroying monster. The destroying monster and your monster then battle.
Rebirth Tablet
Trap (Normal)
Activate only when one of your monsters is destroyed by battle. Special Summon 1 monster from your Graveyard.
Extra card facts:
The three new god cards where all the main villains on another yugioh GX RP forum that has now been deleted.
Many of these cards where used by Yami Bakura in the yugioh anime.
The Archfiend dragons are meant to be neutered blackwings with heavier drawbacks and a focus on disruption rather then battle related effects.
Other notes- Please Excuse the spelling, I don't have a lot of time when I posted this(due to work) so I did not run it through spell check to save time. If the spelling is a big issue I can fix it, though.
The forces of darkness have marched onto the battlefield in previous sets, but now their rulers are revialed! The wicked royalty finally show themselves in this exciting new set! The Dark Master, ruler of the archfiends, Hina, the queen of Dark World and the lord of the undead, the Raven King, finally see print as brand new god cards! Along with these monarchs of evil come new support for the Dark World and Archfiends, a new sup-archtype of archfiends focused around special summons known as the "Archfiend dragons" Also ancient evil also sees a comeback in the first printing of Yami Bakura's famed undead lock cards! The regine of the wicked has begun!
Dark Master- Archfiend Emperor
Divine(though the symbol is set against the background of the dark attribute rather then the light one.)
Lv: 12
Divine-Beast/Effect
This card cannot be normal summoned or set. This card can only be special summoned by tributing three "archfiend" monsters you control. You may play a card from your hand. If you do, treate that card as a copy of the equip spell card " Falling Down." The life point of cost of all spell cards you control named "Falling down" do not need to be payed as long as this card remains face up on the field. Spell cards named "Falling Down" do not take up spell/trap card spaces as long as this card remains face up on the field. When this card is destroyed, destroy all spell cards on the field named "Falling Down" that you own.
Atk/4000 Def/4000
Hina- Queen of Dark World
Divine(Though the symbol is set against the background of the dark attribute rather then the light one)
Lv: 12
Divine-Beast/Effect
This monster cannot be normal summoned or set, This card can only be special summoned by tributing three "Dark World" monsters you control. Once per turn you may remove a "dark world" monster in your graveyard from the game to replace one card on the field with a "doll token." If the card chosen was a monster, the "doll token" is a dark attribute, fiend monster with 0 atk, 0 def that cannot be tributed and cannot attack. If it was a spell or trap card, treat the doll token as a set spell and trap that has the following effect. "You cannot activate this card if it is set.
atk/4000 def/4000
Raven King- Master of Undead
Divine(Though the symbol is set against the background of the dark attribute rather then the light one.)
Lv: 12
Divine Beast/Effect.
This monster cannot be normal summoned or set. This card can only be special summoned by tributing three face up zombie monsters you control. As long as this card remains face up on the field, at the begining of each of your standby phases you may chose a monster card in any player's graveyard and special summon it to your side of the field reguardless of summoning requirements. It's attribute becomes "dark" and it gains the zombie type in addition to it's other types. If it gose back to the graveyard it keeps both the dark attribute and zombie type. You can only control one monster in this manner at a time. As long as this monster remains face up on the field, you may play cards in your graveyard as though they where in your hand. When you play a card in this manner, it is removed from the game instead of sent to the graveyard.
atk/4000 def/4000
Archfiend Dragon- Asmodemus
Dark
Lv 6
Dragon/Effect
If you control another face up "archfiend" monster you can normal summon this monster without a tribute. When this card is normal summoned, remove from play one face up card. If this card was normal summoned without a tribute, you lose 500 life points unless there is a face up "pandemonium" in play. You cannot remove a card from the game with this monster's effect if there is no face up "pandemonium" on the field.
atk/2200 dek/1200
Archfiend Dragon- Mephostophiles
Dark
Lv 5
Dragon/Effect
If your opponent controls a monster(s) and you control no monsters, you may normal summon this card without a tribute. When this card is normal summoned, you may return up to 2 cards on the field to your hand. If you do, return 1 card on the field to it's owner's hand for each card returned. If this card is normal summoned without a tribute, you lose 500 life points unless there is a face up "pandemonium" on the field. If there is no face up "pandemonium" on the field, you cannot return any cards to your hand for this monster's effect
atk/2000 def/1200
Archfiend Dragon- Baal
Dark
Lv 3
Dragon/Effect/Tuner
If you control another "Archfiend" monster other then "Archfiend Dragon-Baal" you can special summon this monster from your hand. If this card is special summoned in this way, you lose 200 life points unless there is a face up "pandemonium" in play. When this card comes into play, each player discards a card. You cannot discard cards through this effect if there is no face up "pandemonium" on the field.
atk/1000 def/600
Archfiend Dragon- Abbadon
Dark
Lv 4
Dragon/Effect
If you control another "Archfiend" monster other then "Archfiend Dragon Abbadon" you can special summon this monster from your hand. If this card is special summoned in this way, you lose 300 life points unless there is a face up "pandemonium" in play. When this monster deals battle dammage to an opponent, they discard a card. You cannot make your opponent discard cards through this effect if there is no face up "pandemonium."
atk/1800 def/800
Archfiend Dragon- Mamon
Dark
Lv 2
Dragon/Effect/Tuner
This card cannot be special summoned. When this card is normal summoned, you can special summon 1 level 4 or lower "Archfiend" monster from your graveyard in face up attack mode.
atk/1000 dek/200
Archfiend Dragon- Belphermer
Dark
Lv 4
Dragon/Effect/Tuner
When this card destroys an opponent's monster as a result of battle and send it to the graveyard, you can special summon one "Archfiend" monster with 1500 atk or less from your deck. all it's effects except for life point payments are negated. You cannot special summon monsters with this effecr if there is no face up "pandemonium" on the field.
atk/1800 def/1200
Archfiend Dragon- Lucifer
Dark
Lv 8
Dragon/Synchro/Effect
"One "Archfiend" Tuner Monster + 1 or more non-tuner "Archfiend" monsters
When this card deals battle dammage to an opponent, they revial their hand. Chose a card from it. Remove that card from the game. You may discard a card and chose one card of the same type as the card discarded that was removed from the game by this monster's effect. If you do, you may play that card during the duel. It's effect is not modified by this effect in any way.(So if you had removed a judgement dragon and chose that monster with this card's effect, you could not summon it unless it's special summoning requirements where met.) Cards removed from the game by this monster's effect can only be targted by it's own effect.(So cards like return from the different dimension and D.D.R. cannot bring these cards back into the game.) When this card is destroyed, the cards removed from the game by it's effect are shuffled back into their owner's deck unless they have already been played by this card's owner during the duel.
atk/2800 def/1800
Archfiend Dragon- Lilith
Dark
Lv 6
Dragon/Synchro/Effect
"One "Archfiend" tuner monster" + 1 or more non-tuner "Archfiend" monsters
Once per turn, you may discard an "archfiend" monster in your hand to take control of a monster with the same level as the monster you discarded. When this card is destroyed, return control of all monsters to their original owners.
atk/2400 def/1200
Faustian Bargen
Spell(Normal)
Draw 2 cards. .Then discard a monster in your hand with "archfiend" in it's name. If you have no monsters in your hand with "archfiend" in their name to discard, send all cards in your hand to the graveyard.
Portal to Pandemonium
Spell (Continous)
When a "Archfiend Dragon" monster is Normal Summoned to your side of the Field, you can add 1 "Archfiend Dragon" monster that has less attack then that monster from your deck to your hand. If pandemonium is face up on the field, you may add one "Archfiend" monster with less attack then that monster from your deck to your hand instead.
Return from Hell
Spell(Normal)
Select one "Archfiend" monster and your graveyard and take dammage equal to it's attack. Return that monster to your hand.
Archfiend's edict
Trap (Normal)
Only activate this card while you control three face up "Archfiend" monsters. Destroy all spell and trap cards your opponent controls. If there is no face up "pandemonium" You lose 200 life points for each card destroyed.
Bluu, Tune Master of Dark World
Dark
Lv: 1
Fiend/Tuner/Effect
When this card is discarded from your hand, special summon it to the field in face up attack mode.
atk/100 def/500
Colorless- Great Leige of Dark World
Dark
Lv: 8
Fiend/Synchro/Effect
"Bluu, Tune Master of Dark World" + 1 or more non-tuner, Dark World Monster
You skip your draw step. At the start of your standby phase, you draw 2 cards. Then your opponent chosese a card at random from your hand. If it is a Dark World monster, treat it as if it was discarded by an opponent's card effect.
atk/2800 dek/2400
Char-Truze, Dragon of Dark World
Dark
Lv 7
Dragon/Synchro/Effect
"Bluu, Tune Master of Dark World" *1 or more non-tuner Dark World Monster
You may discard a card from your hand. If you do, Draw 1 card. This effect dose not count as a cost and can only be used Once per turn.
atk/2500 Def/2100
Marie-Goldd- Witch of Dark World
Dark
Lv: 3
Fiend/Effect
As long as this monster remains face up on the field, every time you discard card(s), your opponent must discard the same number of card(s).
atk/1200 dek/1000
Celri- Monk of Dark World
Dark
Lv 1
Fiend/Effect
f this card is discarded to the Graveyard by a card effect, Special Summon this card in Defense Position on your opponent's side of the field. If this card is successfully Special Summoned by this card's effect, the controller of this card randomly discards 1 card from their opponent's hand.
atk/100 def/300
Cobal, Excavator of Dark World
Dark
Lv 2
Fiend/Effect
During the End Phase of a turn you received Battle Damage from your opponent, you can Special Summon this card from your hand. If this card successfully attacks your opponent's Life Points directly, you can Tribute this card during Main Phase 2 to add 1 "Dark World" card from your Deck to your hand.
atk/300 def/500
Dark World Corridor
Spell (Normal)
Add 1 "Dark World" monster from your Deck to your hand. Then, discard 1 card.
Plauge Infested Zombie
Dark
Lv 3
Zombie/Effect
This card's name is treated as "Plaguespreader Zombie" for the synchro summon of zombie type synchro monsters.
atk/1300 def/500
Necro Mannequin
Dark
Lv 3
Zombie
" A Mannequin possessed by a wicked spirit. while weak alone, it's strength lies in it's connection to the black magic of necromancy."
atk/500 def/500
Necro Soldier
Dark
Lv 4
Zombie/Effect
If you control this face up card during your opponent's standby phase, you may special summon 1 "Necro Solder" from your hand or deck.
atk/0 def/0
Necro Pot
Dark
lv 3
Zombie/Effect
If this card is destroted as a result of battle, your opponent must send 1 card from the top of their deck to the graveyard for every multiple of 300 life points the controller of this card lost in battle dammage.
atk/1100 def/800
Necro Wall
Dark
Lv 1
Zombie/Effect
Once per turn, you may special summon as many "Necro Wall Tokens"(Dark/Zombie-type/lv1/atk0/def0) as there are zombie type monsters on the field.
atk/0 def/0
Disgraced Mage
Dark
Lv 4
Zombie/Effect
When this card destroys a monster by battle, the destroyed monster goes back to it's owner's Deck. (Damage calculation is applied normally.) When this card is destroyed by battle, you may return all the cards in your hand back to your Deck to make the Battle Damage 0.
atk/1700 def/1400
Counterballance
Spell (Continous)
During each player's End Phase, count the number of monsters on the field. That player must send that number of cards from the top of his Deck to the Graveyard.
Cursed Twin Dolls
Spell (Continous)
Your opponent selects and receives 1 of the following effects. The controller of this card automatically receives the other effect ● During the End Phase, gain 200 Life Points for every card sent to your Graveyard this turn. ● Remove from play all cards in your Graveyard. As long as this card remains face-up on the field, any card sent to your Graveyard from the field is removed from play instead. Any monster of the player's that are removed from play are automatically Special Summoned to the field, but cannot declare an attack, cannot be declared as an attack target, cannot activate effects, cannot be used to pay a cost and does not occupy a Monster Card Zone. Cards cannot be sent from your hand or Deck to your Graveyard. If this card is removed from the field, all cards Summoned by this effect are destroyed and removed from play.
Spirit Sword of Sealing
Spell (Normal)
After activation, this card remains face-up on the field. Select 1 monster on the field and remove it from play. The removed monster cannot be Special Summoned by the effect(s) of Spell, Trap or Effect Monsters other than the effect of this card, nor can the owner of the removed monster activate any effect(s) of that card. This card cannot be destroyed by the effects of Spell, Trap, or Effect Monsters. When another monster belonging to the owner of the removed monster is destroyed and sent to the Graveyard, the removed monster is Special Summoned to its owner's side of the field, then destroy this card.
Negate Defense
Spell (Normal)
Change 1 Defense Position monster your opponent controls to face-up Attack Position. That monster's battle position cannot be changed, except with a card effect.
Narrow Corridor
Trap (Continous)
Your opponent can only attack with up to 2 monsters during his/her Battle Phases.
Duke of Demise
Dark
Lv 6
Fiend/Fusion/Effect
"Headless Knight" + "The Earl of Demise"
This card cannot be destroyed by battle. (Damage calculation is applied normally.) Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Diabound Kernel
Dark
Lv 5
Fiend/Effect
Once per turn during your Battle Phase, you can equip this card to a face-up monster your opponent controls as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Decrease the ATK of the equipped monster by the original ATK of this card. If the monster that this card is equipped to is destroyed as a result of battle, Special Summon this card in face-up Attack Position.
Atk/1800 def/1200
Greif Tablet
Spell (Equip)
The equipped monster cannot attack or change its battle position (except by a card effect), and has any effect{s} negated. If this card is destroyed and sent to the Graveyard, inflict 500 damage to the controller of the equipped monster.
Spirit Illusion
Spell (Equip)'
Special Summon 1 "Doppelganger Token" with the same ATK, DEF, Level, Attribute, and Type as the equipped monster. "Doppelganger Token" also acquires the same effects as the equipped monster. If this card or the equipped monster leave the field, destroy "Doppelganger Token".
Spirit Sheild
Trap (Continous)
When your opponent declares an attack, remove from play 1 Fiend or Zombie-Type monster in your Graveyard to negate that attack and end the Battle Phase. If there are no Fiend or Zombie-Type monsters in your Graveyard, destroy this card.
Mirror Tablet
Trap (Normal)
Activate only during a turn your opponent destroyed a monster you control by battle, and identify the destroying monster. Target monster you control gains ATK equal to half the original ATK of the destroying monster. The destroying monster and your monster then battle.
Rebirth Tablet
Trap (Normal)
Activate only when one of your monsters is destroyed by battle. Special Summon 1 monster from your Graveyard.
Extra card facts:
The three new god cards where all the main villains on another yugioh GX RP forum that has now been deleted.
Many of these cards where used by Yami Bakura in the yugioh anime.
The Archfiend dragons are meant to be neutered blackwings with heavier drawbacks and a focus on disruption rather then battle related effects.
Other notes- Please Excuse the spelling, I don't have a lot of time when I posted this(due to work) so I did not run it through spell check to save time. If the spelling is a big issue I can fix it, though.