Post by Faye and Maxene Howell on Nov 14, 2009 19:00:56 GMT -5
Cool Casters and Hypo-Healers: – 35 cards so far (Edition)
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D. D. Mill
Normal Trap
Both Players must remove from play the top 3 cards of their Deck.
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Card Defence
Normal Trap
Activate only when your opponent declares an attack, Discard 1 card from your hand to negate that attack. Draw 1 card.
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D.D. Wall
Normal Trap
Remove from play the top card of your Deck to Negate the Attack of a Monster your opponent controls.
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Dark Caster
Dark
Spellcaster/Effect
**** 4
1500/1000
Effect: When this card battles with an opponents monster, remove both this card and the attacking monster from play after Damage Calculation.
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Dark Familiar
Dark
Fiend/Effect
*** 3
500/500
Effect: You can remove this card from play in your hand to Special Summon 1 Level 3 or lower Spellcaster-Type monster from your Hand. If this card is removed from play due to its own effect, Both Players must remove the top card of their Deck from Play.
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Dark Spellsword
Dark
Spellcaster/Synchro/Effect
****** 6
1000/1000
Effect:
1 Spellcaster-Type Tuner Monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned, return 1 Trap card in Your Removed From Play to your hand, your Opponent may then draw 1 card. This card gains 200 ATK for every card that is removed from play. As long as this card is face-up on the field, all cards that would be sent to the Graveyard are instead removed from play.
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Encroaching Dark
Normal Trap
Activate this card only when a card’s effect would return Cards that have been removed from play to the Hand, Deck or Graveyard, remove from play 1 card in your hand to negate the activation of that Card and then remove it from play.
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D.D. Alchemy
Normal Trap
Discard 1 card from your hand. Select 1 Spell card that is Removed from Play and add that card to your Hand. Your Opponent can then Draw 1 card. You cannot Set or Activate the card you returned until your next Standby Phase.
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Dimensional Burst
Normal Trap
Inflict 200 damage to your Opponent for every card that they have Removed from Play, then you gain 200 lifepoints for every card that you have Removed from Play.
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Dimensional Transcendence
Normal Trap
Select 1 Level 3 or lower monster that is removed from play, Special Summon that monster to your side of the field in defence position, that monster cannot be Released and cannot Attack until your next turn.
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Dimensional Shuffle
Normal Trap
Select 3 Cards that are removed from play, shuffle those selected cards back into their owners Decks.
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Dark Sorcerer
Dark
Spellcaster//Effect
** 2
500/1200
Effect: This card can be Summoned in Defence Position. When this card is summoned, remove from play 1 card in either players Graveyard.
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Shadow Familiar
Dark
Beast/Effect
*
100/100
Effect: If this card is used in the Synchro Summon of a Spellcaster-Type monster, remove all of the Tuner and Synchro Material monsters used in that Synchro Summon from the Game. Then Remove from Play up to two cards from your Opponents Graveyard.
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Midnight Scythe
Equip Spell
Equip only to a Spellcaster-Type monster. The Equipped monster gains 300 ATK and DEF. When the equipped monster is sent to the Graveyard, Special Summon it to the field in Defence Mode, then remove this card in your Graveyard from play.
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Familiar’s Aura
Normal Spell
Release 1 Beast, Winged-Beast or Fiend-Type monster you control to Special Summon 1 Spellcaster-Type monster from your hand whose level is equal or lower then double that of the released monster.
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Buster Thousand
Normal Trap
Pay 1000 Lifepoints to Destroy all Level 3 or Lower monsters on the field. If there are no Level 3 or Lower Monsters on the Field when you activate this card, negate this card’s original effect, then Inflict 1000 points of damage to both Players.
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Rift to the Different Dimension
Continuous Trap
As long as this card is Face-Up on the field, all cards that would be sent to the Graveyard are instead removed from play. When you activate this card, remove 5 cards in both Players Graveyards from the Game.
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Black-Horned Dragon
Light
Dragon/Effect
****** 6
2200/1400
Effect: When this card is Normal or Special Summoned, select up to 5 Trap Cards from your opponent’s Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card’s effect.
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Grey-Horned Dragon
Wind
Dragon/Effect
****** 6
2200/1400
Effect: When this card is Normal or Special Summoned, select up to 5 Effect Monster Cards from your opponent’s Graveyard and remove them from play. Increase the ATK of this card by 200 points for each card removed from play by this card’s effect.
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The Inexperienced Healer
Attribute: Light
Type(s): Spellcaster/Effect
Level: ****
ATK/DEF: 1200/1200
Lore: Once-Per-Turn, activate one of the following effects:
• Gain 500 Lifepoints for every monster you control
• Inflict 500 Damage to your Opponent for every monster you control
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Undecided Potion
Normal Spell
Choose one of the following effects:
• Gain 500 Lifepoints
• Inflict 500 Damage to your Opponent
If this card is in your Graveyard during, your Draw Phase, you can add it to your Hand instead of conducting your normal draw
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Familiar Healer
Attribute: Light
Type(s): Beast/Tuner
Level: ****
ATK/DEF: 400/400
Lore: Once-Per-Turn, by discarding 1 card, select 1 Quick-Play or Normal Spell card who’s effect allows you to gain Lifepoints and place it on top of your Deck.
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Healer from the Forgotten Valley
Attribute: Light
Type(s): Spellcaster/Effect
Level: ****
ATK/DEF: 0/3000
Lore: This Card Cannot be Normal Summoned.
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Smashed Potion Bottle
Normal Spell
Select 1 Normal Spell Card in your Deck and send it to the Graveyard in order to Draw 1 Card.
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Potion Recycling
Trap Card
Negate 1 Attack, then select 1 ‘Undecided Potion’ in your Graveyard and add it to your Hand.
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Fusion Buster
Equip Spell
The equipped monster gains 300 ATK. Once per turn, you can return 1 Fusion Monster your opponent controls to its owner's Extra Deck. If all the Fusion Material Monsters that were used to Fusion Summon it are in your opponent's Graveyard, Special Summon them to your opponent's side of the field. By sending this card from the field to the Graveyard, negate the activation of an opponent's ‘Polymerization’ and destroy it.
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Synchro Breaker
Equip Spell
The equipped monster gains 300 ATK. Once per turn, you can return 1 Synchro Monster your opponent controls to its owner's Extra Deck. If all the Synchro Material and Tuner Monsters that were used to Synchro Summon it are in your opponent's Graveyard, Special Summon them to your opponent's side of the field. By sending this card from the field to the Graveyard during your Opponent Turn, return 1 face-up Tuner Monster they control to their Hand, that Monster cannot be summoned for the rest of the turn.
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Sacred Dragon of the Healers
Attribute: Light
Type(s): Dragon/Synchro/Effect
Level: ********
ATK/DEF: 2000/3000
Lore:
1 Light-Attribute 'Healer' Tuner Monster + 1 or more Light-Attribute Monsters
If this card would be Destroyed, remove 2 Normal or Quick-Play Spell Cards in your Graveyard from play to negate this Cards Destruction. Once-Per-Turn, send 1 card from your Hand to the Graveyard, then activate the following effect depending on the Type of Card Sent:
• Monsters: Inflict 1000 Damage to your Opponent
• Spell: Gain 1000 Lifepoints
• Trap: Inflict 500 Damage to both Players.
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Disillusioned Healer
Attribute: Dark
Type(s): Spellcaster/Effect
Level: ***
ATK/DEF: 500/1000
Lore: Once-Per-Turn, inflict Damage to your Opponent Equal to the number or Normal or Quick=Play Spell Cards in your Graveyard x 300.
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Level Battle
Equip Spell
When the equipped monster battles with an Opponent’s Monster, increase its ATK by 200 x the Level of the monster it battles.
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Advanced Healer
Attribute: Light
Type(s): Spellcaster/Tuner
Level: ****
ATK/DEF: 1000/1000
Lore: When this card is Normal Summoned, Pay 1000 Lifepoints in order to Special Summon 1 Level 4 Monster from your Hand. This card can only be used in the Synchro Summon of a Light-Attribute Synchro Monster. If this card is used in a Synchro Summon, activate on of the following effects:
• Gain 500 Lifepoints for every monster used in that Synchro Summon.
• Inflict 500 Damage to your Opponent for every monster used in that Synchro Summon.
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D.D Recovery
Normal Trap
Select 5 Spell Cards that are removed from Play, return them to their owner(s) Graveyards.
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Level Risen
Quick-Play Spell
Select 2 Level 2 or Lower Monsters with 500 DEF or less in your Graveyard and add them to your Hand, you cannot summon either of the selected monsters During the current turn.
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D.D Emergency Healing
Normal Trap
Remove from play all card in your Graveyard in order to gain 300 Lifepoints x the number of cards removed.
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Spell Excavation
Normal Spell
Discard 1 card from your hand in order to return up to 3 Spell or Trap Cards that have been removed from play to your Graveyard.
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D. D. Mill
Normal Trap
Both Players must remove from play the top 3 cards of their Deck.
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Card Defence
Normal Trap
Activate only when your opponent declares an attack, Discard 1 card from your hand to negate that attack. Draw 1 card.
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D.D. Wall
Normal Trap
Remove from play the top card of your Deck to Negate the Attack of a Monster your opponent controls.
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Dark Caster
Dark
Spellcaster/Effect
**** 4
1500/1000
Effect: When this card battles with an opponents monster, remove both this card and the attacking monster from play after Damage Calculation.
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Dark Familiar
Dark
Fiend/Effect
*** 3
500/500
Effect: You can remove this card from play in your hand to Special Summon 1 Level 3 or lower Spellcaster-Type monster from your Hand. If this card is removed from play due to its own effect, Both Players must remove the top card of their Deck from Play.
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Dark Spellsword
Dark
Spellcaster/Synchro/Effect
****** 6
1000/1000
Effect:
1 Spellcaster-Type Tuner Monster + 1 or more non-Tuner monsters
When this card is Synchro Summoned, return 1 Trap card in Your Removed From Play to your hand, your Opponent may then draw 1 card. This card gains 200 ATK for every card that is removed from play. As long as this card is face-up on the field, all cards that would be sent to the Graveyard are instead removed from play.
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Encroaching Dark
Normal Trap
Activate this card only when a card’s effect would return Cards that have been removed from play to the Hand, Deck or Graveyard, remove from play 1 card in your hand to negate the activation of that Card and then remove it from play.
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D.D. Alchemy
Normal Trap
Discard 1 card from your hand. Select 1 Spell card that is Removed from Play and add that card to your Hand. Your Opponent can then Draw 1 card. You cannot Set or Activate the card you returned until your next Standby Phase.
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Dimensional Burst
Normal Trap
Inflict 200 damage to your Opponent for every card that they have Removed from Play, then you gain 200 lifepoints for every card that you have Removed from Play.
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Dimensional Transcendence
Normal Trap
Select 1 Level 3 or lower monster that is removed from play, Special Summon that monster to your side of the field in defence position, that monster cannot be Released and cannot Attack until your next turn.
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Dimensional Shuffle
Normal Trap
Select 3 Cards that are removed from play, shuffle those selected cards back into their owners Decks.
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Dark Sorcerer
Dark
Spellcaster//Effect
** 2
500/1200
Effect: This card can be Summoned in Defence Position. When this card is summoned, remove from play 1 card in either players Graveyard.
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Shadow Familiar
Dark
Beast/Effect
*
100/100
Effect: If this card is used in the Synchro Summon of a Spellcaster-Type monster, remove all of the Tuner and Synchro Material monsters used in that Synchro Summon from the Game. Then Remove from Play up to two cards from your Opponents Graveyard.
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Midnight Scythe
Equip Spell
Equip only to a Spellcaster-Type monster. The Equipped monster gains 300 ATK and DEF. When the equipped monster is sent to the Graveyard, Special Summon it to the field in Defence Mode, then remove this card in your Graveyard from play.
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Familiar’s Aura
Normal Spell
Release 1 Beast, Winged-Beast or Fiend-Type monster you control to Special Summon 1 Spellcaster-Type monster from your hand whose level is equal or lower then double that of the released monster.
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Buster Thousand
Normal Trap
Pay 1000 Lifepoints to Destroy all Level 3 or Lower monsters on the field. If there are no Level 3 or Lower Monsters on the Field when you activate this card, negate this card’s original effect, then Inflict 1000 points of damage to both Players.
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Rift to the Different Dimension
Continuous Trap
As long as this card is Face-Up on the field, all cards that would be sent to the Graveyard are instead removed from play. When you activate this card, remove 5 cards in both Players Graveyards from the Game.
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Black-Horned Dragon
Light
Dragon/Effect
****** 6
2200/1400
Effect: When this card is Normal or Special Summoned, select up to 5 Trap Cards from your opponent’s Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card’s effect.
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Grey-Horned Dragon
Wind
Dragon/Effect
****** 6
2200/1400
Effect: When this card is Normal or Special Summoned, select up to 5 Effect Monster Cards from your opponent’s Graveyard and remove them from play. Increase the ATK of this card by 200 points for each card removed from play by this card’s effect.
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The Inexperienced Healer
Attribute: Light
Type(s): Spellcaster/Effect
Level: ****
ATK/DEF: 1200/1200
Lore: Once-Per-Turn, activate one of the following effects:
• Gain 500 Lifepoints for every monster you control
• Inflict 500 Damage to your Opponent for every monster you control
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Undecided Potion
Normal Spell
Choose one of the following effects:
• Gain 500 Lifepoints
• Inflict 500 Damage to your Opponent
If this card is in your Graveyard during, your Draw Phase, you can add it to your Hand instead of conducting your normal draw
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Familiar Healer
Attribute: Light
Type(s): Beast/Tuner
Level: ****
ATK/DEF: 400/400
Lore: Once-Per-Turn, by discarding 1 card, select 1 Quick-Play or Normal Spell card who’s effect allows you to gain Lifepoints and place it on top of your Deck.
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Healer from the Forgotten Valley
Attribute: Light
Type(s): Spellcaster/Effect
Level: ****
ATK/DEF: 0/3000
Lore: This Card Cannot be Normal Summoned.
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Smashed Potion Bottle
Normal Spell
Select 1 Normal Spell Card in your Deck and send it to the Graveyard in order to Draw 1 Card.
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Potion Recycling
Trap Card
Negate 1 Attack, then select 1 ‘Undecided Potion’ in your Graveyard and add it to your Hand.
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Fusion Buster
Equip Spell
The equipped monster gains 300 ATK. Once per turn, you can return 1 Fusion Monster your opponent controls to its owner's Extra Deck. If all the Fusion Material Monsters that were used to Fusion Summon it are in your opponent's Graveyard, Special Summon them to your opponent's side of the field. By sending this card from the field to the Graveyard, negate the activation of an opponent's ‘Polymerization’ and destroy it.
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Synchro Breaker
Equip Spell
The equipped monster gains 300 ATK. Once per turn, you can return 1 Synchro Monster your opponent controls to its owner's Extra Deck. If all the Synchro Material and Tuner Monsters that were used to Synchro Summon it are in your opponent's Graveyard, Special Summon them to your opponent's side of the field. By sending this card from the field to the Graveyard during your Opponent Turn, return 1 face-up Tuner Monster they control to their Hand, that Monster cannot be summoned for the rest of the turn.
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Sacred Dragon of the Healers
Attribute: Light
Type(s): Dragon/Synchro/Effect
Level: ********
ATK/DEF: 2000/3000
Lore:
1 Light-Attribute 'Healer' Tuner Monster + 1 or more Light-Attribute Monsters
If this card would be Destroyed, remove 2 Normal or Quick-Play Spell Cards in your Graveyard from play to negate this Cards Destruction. Once-Per-Turn, send 1 card from your Hand to the Graveyard, then activate the following effect depending on the Type of Card Sent:
• Monsters: Inflict 1000 Damage to your Opponent
• Spell: Gain 1000 Lifepoints
• Trap: Inflict 500 Damage to both Players.
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Disillusioned Healer
Attribute: Dark
Type(s): Spellcaster/Effect
Level: ***
ATK/DEF: 500/1000
Lore: Once-Per-Turn, inflict Damage to your Opponent Equal to the number or Normal or Quick=Play Spell Cards in your Graveyard x 300.
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Level Battle
Equip Spell
When the equipped monster battles with an Opponent’s Monster, increase its ATK by 200 x the Level of the monster it battles.
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Advanced Healer
Attribute: Light
Type(s): Spellcaster/Tuner
Level: ****
ATK/DEF: 1000/1000
Lore: When this card is Normal Summoned, Pay 1000 Lifepoints in order to Special Summon 1 Level 4 Monster from your Hand. This card can only be used in the Synchro Summon of a Light-Attribute Synchro Monster. If this card is used in a Synchro Summon, activate on of the following effects:
• Gain 500 Lifepoints for every monster used in that Synchro Summon.
• Inflict 500 Damage to your Opponent for every monster used in that Synchro Summon.
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D.D Recovery
Normal Trap
Select 5 Spell Cards that are removed from Play, return them to their owner(s) Graveyards.
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Level Risen
Quick-Play Spell
Select 2 Level 2 or Lower Monsters with 500 DEF or less in your Graveyard and add them to your Hand, you cannot summon either of the selected monsters During the current turn.
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D.D Emergency Healing
Normal Trap
Remove from play all card in your Graveyard in order to gain 300 Lifepoints x the number of cards removed.
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Spell Excavation
Normal Spell
Discard 1 card from your hand in order to return up to 3 Spell or Trap Cards that have been removed from play to your Graveyard.