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Post by Leon DeHay on Oct 30, 2009 18:30:36 GMT -5
Alright, so as you all probably know, I'm HORRIBLE at making my own decks. *cough*usedtonetdeck*cough* Sorry. Now then, I decided I would try an idea given to me by a friend of Alex's, and I wanted to know if anyone had any fixes...And yes, it needs fixes. I think I got caught in the middle of a Return deck, a flip deck, and a burn deck. But just lemme know what you think. ._____. Good luck. Burn Like Gravel!
Monsters:
Exxod, Master of the Guard 2 Gaia Plate the Earth Giant 1 Megarock Dragon 1 Castle Gate 2 Hieracosphinx 1 Gigastone Omega 2 Big Piece Golem 1 Guardian Sphinx 1 Gigantes 1 Giant Rat 3 Moai Interceptor Cannons 1 Stone Statue of the Aztecs 1 Golem Sentry 1 Medusa Worm 2 Morphing Jar 1
Spells:
Book of Moon 3 Messenger of Peace 3 Wave-Motion Cannon 3 The Dark Door 2 Fissure 2 Heavy Storm 1 Mystical Space Typhoon 1
Traps:
Mirror Force 1 Desert Sunlight 1 Call of the Haunted 1 Secret Barrel 1
So yeah. Whatcha think?
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Post by Cirno Hanayuki on Oct 31, 2009 3:25:53 GMT -5
-1 Exxod, Master of the Guard -1 Gaia Plate the Earth Giant -1 Megarock Dragon -2 Castle Gate -2 Gigastone Omega -1 Gigantes -1 Big Piece Golem -1 Moai Interceptor Cannons -1 Stone Statue of the Aztecs
-2 Fissure -2 The Dark Door -1 Heavy Storm
-1 Desert Sunlight
+2 Guardian Sphinx +3 Grave Ohja +2 Golem Sentry +2 Des Lacooda +1 Neo-Spacian Grand Mole
+3 Book of Eclipse +2 The Shallow Grave +1 Giant Trunade +1 Brain Control
Since you're making it a Burn variant, you might as well rid yourself of all of the Beatdown and Return-oriented cards. In place of them, adding 2 more Golem Sentries and 2 more Guardian Sphinx will increase the control-aspect of the deck while allowing you to burn with Exxod.
However, when running Burn, it is also good to see that there is another Flip Burn option. Grave Ohja is that other option, dealing 300 per Flip Summon while not being able to be attacked as long as you control a Face Down Defense Monster.
As for the other Monsters, Des Lacooda is your Draw Power while keeping the ability to burn due to Ohja and Exxod. Grand Mole is... Grand Mole. It's always an annoying card to be up against.
In the Spells Department, Fissure isn't necessary with all of the Monster Effect control and The Dark Door doesn't have much of a point when they're probably not going to have many monsters to attack with anyways (due to Sphinx and Sentry).
With the way the deck is being run, Giant Trunade is more preferred over a Heavy Storm. Book of Eclipse is also a nice card as well, re-setting your monsters, acting as a necessary defense, and being able to stop Synchroes in their tracks before they get done. It also forces your opponent into more cards for more damage with the Secret Barrel.
The Shallow Grave is a MUST for these decks. It allows you to Special Summon a Monster from the Graveyard in F/D Defense Mode while giving your opponent the same luxury. However, with Guardian Sphinx or Sentry, that Monster won't be staying on the field.
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Post by Leon DeHay on Oct 31, 2009 14:21:55 GMT -5
<3
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